GamingShuhei Yoshida on his BAFTA, breaking the rules, and opening PlayStation to more indies

"The biggest moment for me was when Journey came out. The impact the game had on the people who played it, the emotional reaction that game created to almost console people who had lost love ones… By playing the game, you can reflect on the people you loved, their life and death."

Shuhei Yoshida, head of Sony Interactive Entertainment's Independent Developer Initiative, has been working with indie studios for decades. Yet, after all this time, it is still Thatgamecompany's seminal 2012 release that he feels had the most impact on his career and remains his favourite among all the games he has worked on.

"The fact that a small game from a small team took Game of the Year titles everywhere, not just AAA titles," he says. "It wasn't just best indie game, but the best game of the year. So I think Journey was the first of the bunch that started that trend, and I was so fortunate to be there supporting and helping the team to develop that game."

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