GamingThe Last Spell is They Are Billions meets Final Fantasy Tactics, and it's brutally tough

One of the most brutal frustrations in the world is the realisation that you have completely borked a meal with an overdose of salt. You taste a stew while it's on the stove and it's near-perfect: deftly spiced, neither too rich nor too light, and with the perfect levels of sweetness and acidity. It just needs a little salt, you think. And so you sprinkle in what you swear in the moment is a pinch, set it proudly on the table, and kerblammo: it tastes like it's been strained through a pirate's rancid beard.

The Last Spell is a superb turn-based tactical defence game, overburdened with too much salt. Or rather, with the precursor element from which salt is derived: extreme difficulty. This is not a "game is too difficult" sulk for the same reason that I continue to use salt in cooking. The Last Spell is a game about desperate last stands. It needs to be difficult and its systems have been designed around that fact. But the calibration is just a little off, and where it should trigger satisfaction and compulsion, it more often prompts exhaustion.

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