GamingPsychonauts 2 review: a single-minded delight

If only my own mind could be filtered through the creative processes at Double Fine Productions and emerge as a level in Psychonauts 2. In their hands, it would become a fabulous riot of colour and whimsy, with even the darkest corners seen as works of strange beauty. Diminutive psychic spy Raz Aquato would probably pinball around a giant rockpool that somehow represents my relationship with my grandparents.

The actual levels in Psychonauts 2 are more fantastical than anything I could conjure up here. There were many times playing it when I had to stop my 3D platforming and just look around in awe, taking in the still tableau of a little town made of hair, threatened by a huge tower of waves of blue locks wrapped with curlers. Or the juicy green landscape of a Yellow Submarine-esque 60s musical wonderland, every plant sprouting a crop of giant eyes. Or the paper trees that sometimes appeared among the towering archives of a giant book repository, where sketches of a knight and a dragon argued over pizza toppings.

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