GamingA crash course in designing clothes in games
Every outfit tells a story. Characters aren't just defined by their facial features or physique, a lot of who someone is and what they're about comes from their style and environment.
I'm currently working on asymmetrical third-person horror title The Texas Chain Saw Massacre, based on the iconic film. My role has been primarily in environments and character, and I'm working to bring authenticity to every area of the game – including fashion.
Both at work and in my personal life, I'm fascinated with how clothes can play into the rules of a reality and how a characters' fashion choices are influenced by their environment. From fantasy to the real world, I love working to find solutions and bringing my own passion for fashion into projects I'm working on.
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