GamingReality Bytes: Amid Evil VR is an intriguing experiment

Some games adapt to VR more naturally than others. Games that take place primarily in a cockpit, like Elite Dangerous or Euro Truck Simulator 2, need relatively little adjustment to make them enjoyable in VR. They don't require the player to move around much, and their whole shtick about providing an authentic, immersive experience.

Games that require a lot of fast movement, or require the player to keep track of a lot of different objects, are generally harder to make work through VR Goggles. Hence why Amid Evil VR caught my attention. Shooters are common VR fodder, but they're typically built as VR experiences from the ground up. Amid Evil, on the other hand, is a flatscreen retro shooter designed to be reactive, surreal, and above all, fast. It's a game where you zip around arcane dimensions like a magic missile, splattering weird little armoured guys with enchanted swords and a staff that fires planets. It's a brilliant game, one of the best old-skool shooters to emerge from the genre's revival. But on paper, it's about as VR friendly as Morpheus.

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