GamingFour steps to a mentally healthy workplace

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In recent years, mental health in the games industry has become a major point of discussion. The growing conversation around it has started to destigmatise talking about mental health in the workplace and organisations are now becoming better equipped to help their staff.

Back in May, BAFTA and Safe In Our World held their first-ever Games Mental Health Summit. This was the first time I really noticed the conversation around mental health in games start to move from a reactive approach – one where games companies develop initiatives to help employees after the fact – to a proactive approach, one that looks deeper into the 'why' of the industry's mental health concerns.

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