GamingIs any progress being made against online anti-social behaviour? | Opinion

If there's one topic that's remained resolutely evergreen in the games business for the past couple of decades, it's the topic of online anti-social behaviour and how best to police it.

Since the earliest days of online gaming, there have been a minority of players who ruin the experience for other people, and a discussion about how best to tackle that problem.

In the early days, that discussion was often somewhat philosophical in nature – questions of how to balance some high-minded ideas about freedom of expression against creating a welcoming environment for all players were debated by the operators of Quakeworld servers and gaming IRC channels at a length that would have given the founders of actual nations pause.

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