GamingUnity's scramble to recover from Runtime Fee backlash | Microcast

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In our latest Microcast, James Batchelor and Brendan Sinclair dive into the backlash around Unity's proposed Runtime Fee.

As the industry waits for the engine provider's revised plan to charge developers for every install of their game (past certain thresholds), we look at how Unity could have handled both the announcement and the need for more revenue in a different way.

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