GamingHow to be a great leader at a games company – without going bananas

With great power comes great responsibility. That's not only the oft-misquoted philosophy of Spider-Man's Uncle Ben, it was also the central theme of a talk by No Brakes Games' head of studio Sitara Shefta at Develop Brighton earlier this year.

Drawing on her five years of experience leading a team of 26, plus a sister studio in Lithuania, the leader of the Human Fall Flat developer shared what she believes to be the core priorities and best practices for becoming an effective manager.

"One of the worst things, in my opinion, is working somewhere you don't get to enjoy that spark, or innovation is limited," Shefta said. "I don't think that provides people with the opportunity to flourish. I knew that I wanted to create an environment where people feel happy coming into the studio – whether in person or virtually – and where people are motivated and driven about what they're doing."

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