GamingDoes Sony have a long-term software strategy? | Opinion

In all the furore over Microsoft's record-breaking acquisition of Activision Blizzard, it's almost been possible to forget that Sony recently had a major acquisition of its own – a far cry from the scale of the Activision deal, certainly, and not even a match for the price tag of Microsoft's earlier Zenimax acquisition, but Sony's $3.6 billion buyout of Bungie was a big step for the company nonetheless.

The acquisition strategy that has built up Sony's studio system had been a relatively cautious process of accretion for the most part. Studios like Insomniac, Naughty Dog, Sucker Punch, and Guerrilla Games were bought out after years of working increasingly closely with Sony, effectively functioning as Sony "second-party" developers for a while before being brought in-house as first-party studios.

The Bungie deal was a departure from that strategy. While PlayStation was a major platform for Destiny and Destiny 2, Bungie acts as a multi-platform publisher of its own games, a status that was promised to continue even after the expensive acquisition was completed.

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