GamingReport: 83% of mobile games fail in the three years after launch
New research from mobile revenue growth engine SuperScale has found that 83% of launched mobile games fail within three years, while 43% are cancelled during development.
Conducted by Atomik Research, SuperScale's Good Games Don't Die report was published this week, and is based on interviews with 500 game developers in the UK and US.
According to the report, 76% of launched games reached peak revenue within the first year, but only 4% reached this peak during the second year.
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