GamingAimbots and wallhacks are compulsory in Cheaters Cheetah, an FPS designed by a former cheat developer that bans you if you lose

The psychology of people who cheat in competitive games remains deeply mysterious to me, but I'll hazard a guess it stems from a love of ruining someone's day rather than any real sense of accomplishment. Something I am interested in, however, is the idea of play as transgression.

There is, for example, a subset of people who get very irritated at the concept of speedruns. I suspect this is because, even if we aren't consciously engaged with a game's story, there's an underlying sense of what I'm going to very clumsily call 'narrative correctness' that's absolutely shattered when, say, Leon Kennedy starts shuffling up stairs at superhuman speeds. Glitches, warps, and other exploits expose the shroud of storytelling conjured by every little piece of a game's design, pulling off the mask so the underlying grey box is painfully visible. They call art a liar.

Competitive FPS Cheaters Cheetah initially seems like pure transgression against any sense of fair play or even level design, but the key here is that everyone gets cheats like aimbots, wallhacks, and spinbots. "This creates a unique dynamic," reads the game's Steam page, "where everyone knows everyone else's position, leading to intense mind games and thrilling battles". It sounds like it's either going to be a complete disaster or incredibly interesting, probably both.

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